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Wobblywobblywest

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oh no. I harvested all of the iron ore; ore harvesting is serialised, but dropped items *aren't*. I'm gonna need some cheat keys!

Just another day on the range. Todo, implement ranges.

Finally

DOBBIN WHAT ARE YOU DOING IN THERE

All I need now is a camp fire and some beans.

Normal maps now correctly working from converged splat maps.

I shall not be accepting feedback at this time.

Beans : Check.

To add : Campfires, sleeping rolls and beans. Lots and lots of beans.

I need to do some work on the global illumination and decide on a cloud solution still. Maybe little fluffy clouds? I also certainly need some sort of star solution too!

First thoughts towards a day/night cycle.

I think that passes the sniff test. I want to tweak the splat/occupancy map tho

That's looking pretty good now. I'm not sure if we'll be doing back/side roads, and I honestly have no idea where a church would have been in the old west. I think I'd also like to implement a few alternative layouts - right now we have 'crossroads' and 'high street only' - a 'town square' with a few random roads coming off it would probably work well for a final alternative. Any others you think I've missed? #indiedev #procgen

The fun part about procedural noise and procgen is that you can spend 2 hours working on something and have it worst than when you started. #indiegame #procgen

The fun part about procedural noise and procgen is that you can spend 2 hours working on something and have it worst than when you started.

That looks really nice. It's wrong, obvs. But it looks really nice.

That's not quite right. Procgen is hard.

Oops. That's a lot of cacti.

Low quality/high quality map filtering. This message is also a test if I can upload multiple images in one message here...

https://i.gyazo.com/4b7e41639694f8b1f806845e85acc7c7.mp4

Choochoo

#sometimesmygeniusisfrightening